These are the sources and citations used to research Motion capture. This bibliography was generated on Cite This For Me on

  • E-book or PDF

    MVN Inertial Motion Capture

    2010 - XSENS

    In-text: (MVN Inertial Motion Capture, 2010)

    Your Bibliography: 2010. MVN Inertial Motion Capture. 1st ed. [ebook] XSENS, p.2. Available at: <http://www.vrlab.ctw.utwente.nl/eq/Documentation/xsens_mvnleaflet.pdf> [Accessed 25 January 2015].

  • Report

    2013 International Conference on Informatics and Creative Multimedia

    Exploring Believa ble Character Animation Based on Principles of Animation and Acting Principles

    2013 - Conference Publishing Services - Cyberjaya

    In-text: (2013 International Conference on Informatics and Creative Multimedia, 2013)

    Your Bibliography: 2013 International Conference on Informatics and Creative Multimedia, 2013. Exploring Believa ble Character Animation Based on Principles of Animation and Acting Principles. Cyberjaya: Conference Publishing Services, pp.322-323.

  • Book

    Busby, J., Parrish, Z. and Eenwyk, J. V.

    Mastering Unreal Technology: The Art of Level Design

    2005 - Sams Publishing

    In-text: (Busby, Parrish and Eenwyk, 2005)

    Your Bibliography: Busby, J., Parrish, Z. and Eenwyk, J., 2005. Mastering Unreal Technology: The Art of Level Design. Sams Publishing, pp.12-14.

  • Book

    Busby, J., Parrish, Z. and Van Eenwyk, J.

    Mastering unreal technology

    2005 - Sams Pub. - Indianapolis, Ind.

    In-text: (Busby, Parrish and Van Eenwyk, 2005)

    Your Bibliography: Busby, J., Parrish, Z. and Van Eenwyk, J., 2005. Mastering unreal technology. Indianapolis, Ind.: Sams Pub.

  • Blog

    Carmody, T.

    How Motion Detection Works in Xbox Kinect

    2010 - Gizmodo

    In-text: (Carmody, 2010)

    Your Bibliography: Carmody, T., 2010. How Motion Detection Works in Xbox Kinect. [Blog] Gizmodo, Available at: <http://gizmodo.com/5681078/how-motion-detection-works-in-xbox-kinect> [Accessed 24 January 2015].

  • Blog

    Carmody, T.

    How Motion Detection Works in Xbox Kinect

    2010 - Gizmodo

    In-text: (Carmody, 2010)

    Your Bibliography: Carmody, T., 2010. How Motion Detection Works in Xbox Kinect. [Blog] Gizmodo, Available at: <http://gizmodo.com/5681078/how-motion-detection-works-in-xbox-kinect> [Accessed 24 January 2015].

  • Website

    Chapple, C.

    The top 16 game engines for 2014

    2014

    In-text: (Chapple, 2014)

    Your Bibliography: Chapple, C., 2014. The top 16 game engines for 2014. [online] Develop-online.net. Available at: <http://www.develop-online.net/tools-and-tech/the-top-16-game-engines-for-2014/0192302> [Accessed 25 January 2015].

  • Magazine

    DeLoura, M.

    Game Engine Survey 2011

    2011 - Game Developer

    In-text: (DeLoura, 2011)

    Your Bibliography: DeLoura, M., 2011. Game Engine Survey 2011. Game Developer, (18.5).

  • Blog

    Henderson, N.

    Revealed: the future of cinematic storytelling in video games

    2014 - Creative Bloq

    In-text: (Henderson, 2014)

    Your Bibliography: Henderson, N., 2014. Revealed: the future of cinematic storytelling in video games. [Blog] Creative Bloq, Available at: <http://www.creativebloq.com/3d/revealed-future-cinematic-storytelling-video-games-41411188> [Accessed 29 January 2015].

  • Website

    Morpher Modifier | 3ds Max | Autodesk Knowledge Network

    2014

    In-text: (Morpher Modifier | 3ds Max | Autodesk Knowledge Network, 2014)

    Your Bibliography: Knowledge.autodesk.com. 2014. Morpher Modifier | 3ds Max | Autodesk Knowledge Network. [online] Available at: <http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-506247E2-1F5D-4857-998E-8256FD88626D-htm.html> [Accessed 25 January 2015].

  • Report

    Kobayashi, F., Hasegawa, K., Nakamoto, H. and Kojima, F.

    Motion Capture with inertial measurement units for hand/arm robot teleoperation

    2015 - Internatioanl Journal of Applied Electromagnetics and Mechanics - Kobe

    In-text: (Kobayashi, Hasegawa, Nakamoto and Kojima, 2015)

    Your Bibliography: Kobayashi, F., Hasegawa, K., Nakamoto, H. and Kojima, F., 2015. Motion Capture with inertial measurement units for hand/arm robot teleoperation. Kobe: Internatioanl Journal of Applied Electromagnetics and Mechanics, pp.931-937.

  • Journal

    Mori, M., MacDorman, K. and Kageki, N.

    The Uncanny Valley [From the Field]

    2012 - IEEE Robot. Automat. Mag.

    In-text: (Mori, MacDorman and Kageki, 2012)

    Your Bibliography: Mori, M., MacDorman, K. and Kageki, N., 2012. The Uncanny Valley [From the Field]. IEEE Robot. Automat. Mag., 19(2), pp.98-100.

  • Journal

    Welch, G. and Foxlin, E.

    Motion tracking: no silver bullet, but a respectable arsenal

    2002 - IEEE Computer Graphics and Applications

    In-text: (Welch and Foxlin, 2002)

    Your Bibliography: Welch, G. and Foxlin, E., 2002. Motion tracking: no silver bullet, but a respectable arsenal. IEEE Computer Graphics and Applications, 22(6), pp.24-38.

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