These are the sources and citations used to research Project 3 - CIM 151. This bibliography was generated on Cite This For Me on
In-text: (Burgos, 2020)
Your Bibliography: Burgos, D., 2020. A Brief History of Interactive Film. [online] The End Run. Available at: <http://endcrawl.com/blog/brief-history-interactive-film/> [Accessed 27 November 2020].
In-text: (13 trends driving growth of the video gaming industry, 2020)
Your Bibliography: Consultancy.eu. 2020. 13 trends driving growth of the video gaming industry. [online] Available at: <https://www.consultancy.eu/news/5045/13-trends-driving-growth-of-the-video-gaming-industry> [Accessed 27 November 2020].
In-text: (G, 2018)
Your Bibliography: G, L., 2018. The Complete History of Cut Scenes in Games. [online] youtube.com. Available at: <https://youtu.be/tZKxQ5-DtVA> [Accessed 27 November 2020].
In-text: (Gough, 2020)
Your Bibliography: Gough, C., 2020. Topic: Video Gaming Industry. [online] Statista. Available at: <https://www.statista.com/topics/868/video-games/> [Accessed 27 November 2020].
In-text: (Guerrieria, 2020)
Your Bibliography: Guerrieria, P., 2020. 6 key marketing trends changing the gaming industry - Think with Google. [online] Think with Google. Available at: <https://www.thinkwithgoogle.com/intl/en-gb/marketing-resources/industry-perspectives/6-key-marketing-trends-changing-gaming-industry/> [Accessed 27 November 2020].
In-text: (Hughes, 2019)
Your Bibliography: Hughes, M., 2019. Study shows we're spending an insane amount of time online. [online] The Next Web. Available at: <https://thenextweb.com/tech/2019/01/31/study-shows-were-spending-an-insane-amount-of-time-online/#:~:text=The%20latest%20Digital%202019%20report,spread%20across%20an%20entire%20year.> [Accessed 27 November 2020].
In-text: (Iqbal, 2019)
Your Bibliography: Iqbal, M., 2019. App Revenue Statistics (2019). [online] Business of Apps. Available at: <https://www.businessofapps.com/data/app-revenues/#1> [Accessed 27 November 2020].
In-text: (Kemp, 2020)
Your Bibliography: Kemp, S., 2020. Digital trends 2019: Every single stat you need to know about the internet. [online] The Next Web. Available at: <https://thenextweb.com/contributors/2019/01/30/digital-trends-2019-every-single-stat-you-need-to-know-about-the-internet/> [Accessed 27 November 2020].
In-text: (Ng, 2020)
Your Bibliography: Ng, J., 2020. Bandersnatch is just the start – the next big thing in interactive media is AI storytelling. [online] The Conversation. Available at: <https://theconversation.com/bandersnatch-is-just-the-start-the-next-big-thing-in-interactive-media-is-ai-storytelling-109830> [Accessed 27 November 2020].
In-text: (The Future of the TV and video landscape by 2030, 2018)
Your Bibliography: Www2.deloitte.com. 2018. The Future of the TV and video landscape by 2030. [online] Available at: <https://www2.deloitte.com/content/dam/Deloitte/fi/Documents/technology-media-telecommunications/201809%20Future%20of%20Video_DIGITAL.pdf> [Accessed 27 November 2020].
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