These are the sources and citations used to research Reference. This bibliography was generated on Cite This For Me on

  • Website

    Intro To Math For Game Development

    2017

    In-text: (Jesse Freeman, 2017)

    Your Bibliography: Jesse Freeman. (2017). Intro To Math For Game Development. [online] Available at: http://jessefreeman.com/game-dev/intro-to-math-for-game-development/ [Accessed 3 Dec. 2017].

  • Website

    Trigonometry for Game Programming: Part 1/2

    2017

    In-text: (Ray Wenderlich, 2017)

    Your Bibliography: Ray Wenderlich. (2017). Trigonometry for Game Programming: Part 1/2. [online] Available at: https://www.raywenderlich.com/35866/trigonometry-for-game-programming-part-1 [Accessed 3 Dec. 2017].

  • Website

    path, M.

    Moving an object in a circular path

    2017

    In-text: (path, 2017)

    Your Bibliography: path, M. (2017). Moving an object in a circular path. [online] Gamedev.stackexchange.com. Available at: https://gamedev.stackexchange.com/questions/9607/moving-an-object-in-a-circular-path [Accessed 3 Dec. 2017].

  • Website

    →, V.

    Trigonometry: Part 3

    2017

    In-text: (→, 2017)

    Your Bibliography: →, V. (2017). Trigonometry: Part 3. [online] Dev.Mag. Available at: http://devmag.org.za/2009/03/24/trigonometry-part-3/ [Accessed 4 Dec. 2017].

  • Website

    Math for circular object movement in a game – François Weber – Medium

    2017

    In-text: (Medium, 2017)

    Your Bibliography: Medium. (2017). Math for circular object movement in a game – François Weber – Medium. [online] Available at: https://medium.com/@francoisweber/math-for-circular-object-movement-in-a-game-cae101474a65 [Accessed 5 Dec. 2017].

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