These are the sources and citations used to research 663-670. 10.1145/985692.985776. This bibliography was generated on Cite This For Me on
In-text: (Azuma, 1997)
Your Bibliography: Azuma, R., 1997. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), pp.355-385.
In-text: (เผยภาวะลงทุน 9 เดือนปี 2564 ส่งสัญญาณบวก มูลค่ากว่า 5 แสนล้านบาท - FDI เติบโตกว่า 200%, 2021)
Your Bibliography: Boi.go.th. 2021. เผยภาวะลงทุน 9 เดือนปี 2564 ส่งสัญญาณบวก มูลค่ากว่า 5 แสนล้านบาท - FDI เติบโตกว่า 200%. [online] Available at: <https://www.boi.go.th/index.php?page=press_releases_detail&topic_id=129511> [Accessed 20 October 2021].
In-text: (DITA, 2016)
Your Bibliography: DITA, F., 2016. A Foreign Language Learning Application using Mobile Augmented Reality. Informatica Economica, 20(4/2016), pp.76-87.
In-text: (Feng Zhou, Duh and Billinghurst, 2008)
Your Bibliography: Feng Zhou, Duh, H. and Billinghurst, M., 2008. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality,.
In-text: (Geng and Yamada, 2020)
Your Bibliography: Geng, X. and Yamada, M., 2020. An augmented reality learning system for Japanese compound verbs: study of learning performance and cognitive load. Smart Learning Environments, 7(1).
In-text: (Grubert, Langlotz, Zollmann and Regenbrecht, 2017)
Your Bibliography: Grubert, J., Langlotz, T., Zollmann, S. and Regenbrecht, H., 2017. Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 23(6), pp.1706-1724.
In-text: (Phillips and Chaparro, 2009)
Your Bibliography: Phillips, C. and Chaparro, B., 2009. Visual Appeal vs. Usability: Which One Influences User Perceptions of a Website More?. Softw. Usability Res. Lab. (SURL) A. T. Wichita State Univ., 11.
In-text: (Plecher et al., 2018)
Your Bibliography: Plecher, D., Eichhorn, C., Kindl, J., Kreisig, S., Wintergerst, M. and Klinker, G., 2018. Dragon Tale - A Serious Game for Learning Japanese Kanji. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,.
In-text: (ตันศิริ, 2010)
Your Bibliography: ตันศิริ, พ., 2010. โลกเสมือนผสานโลกจริง Augmented Reality. Executive Journal, 30(2), pp.169-173.
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