These are the sources and citations used to research FUTURES AND INNVOATION. This bibliography was generated on Cite This For Me on
In-text: (Chen, 2021)
Your Bibliography: Chen, A., 2021. China: Engaging Through Virtual Idols. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/91984> [Accessed 15 March 2022].
In-text: (Dean, 2022)
Your Bibliography: Dean, I., 2022. NFT gaming: 10 things you need to know. [online] Creative Bloq. Available at: <https://www.creativebloq.com/features/nft-gaming#:~:text=What%20is%20NFT%20gaming%3F,items%2C%20collectibles%2C%20and%20avatars.> [Accessed 5 March 2022].
In-text: (MCDOWELL, 2021)
Your Bibliography: MCDOWELL, M., 2021. Inside Gucci’s gaming strategy. [online] Vogue Business. Available at: <https://www.voguebusiness.com/technology/inside-guccis-gaming-strategy> [Accessed 24 April 2022].
In-text: (Poile, 2020)
Your Bibliography: Poile, M., 2020. Esports Market Analysis 2020. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/87854> [Accessed 14 April 2022].
In-text: (Poile, 2020)
Your Bibliography: Poile, M., 2020. Gamer Profiles 2020. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/88100> [Accessed 16 April 2022].
In-text: (Poile, 2020)
Your Bibliography: Poile, M., 2020. In-game Fashion: Avatar Apparel. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/88600> [Accessed 18 April 2022].
In-text: (Burberry Monogram World - Runway 2.0 (Music Video), n.d.)
Your Bibliography: RedCoolMedia.net. n.d. Burberry Monogram World - Runway 2.0 (Music Video). [online] Available at: <https://www.redcoolmedia.net/download/videos/music/video-burberry-monogram-world-runway-2-0-music-video?amp=0> [Accessed 17 April 2022].
In-text: (Research, 2022)
Your Bibliography: Research, E., 2022. Non-fungible Token Industry Trend | NFT Market Forecast 2021 to 2030. [online] Emergenresearch.com. Available at: <https://www.emergenresearch.com/industry-report/non-fungible-token-market> [Accessed 4 April 2022].
In-text: (the daily gazette, 2022)
Your Bibliography: the daily gazette, t., 2022. Is Cryptocurrency the Future of Online Gaming? – The Daily Gazette. [online] The Daily Gazette. Available at: <https://dailygazette.com/is-cryptocurrency-the-future-of-online-gaming/#:~:text=Cryptocurrencies%20enable%20players%20to%20collect,easy%20medium%20to%20make%20money.> [Accessed 27 April 2022].
In-text: (Times, 2022)
Your Bibliography: Times, E., 2022. Crypto and gaming collide in high-risk 'play-to-earn' economies. [online] The Economic Times. Available at: <https://economictimes.indiatimes.com/markets/cryptocurrency/crypto-and-gaming-collide-in-high-risk-play-to-earn-economies/articleshow/90724966.cms> [Accessed 21 April 2022].
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