These are the sources and citations used to research Futures and innovation 2. This bibliography was generated on Cite This For Me on

  • Website

    Barton, J.

    Luxury Fashion Brands Turn to Gaming to Attract New Buyers

    2021

    In-text: (Barton, 2021)

    Your Bibliography: Barton, J., 2021. Luxury Fashion Brands Turn to Gaming to Attract New Buyers. [online] Wired. Available at: <https://www.wired.com/story/luxury-fashion-brands-video-games-shopping/> [Accessed 29 April 2022].

  • Website

    BIONDI, A.

    Fashion’s new playground: Esports and gaming

    2020

    In-text: (BIONDI, 2020)

    Your Bibliography: BIONDI, A., 2020. Fashion’s new playground: Esports and gaming. [online] Vogue Business. Available at: <https://www.voguebusiness.com/technology/fashion-esports-gaming-monetisation> [Accessed 29 April 2022].

  • Website

    Chen, A.

    China: Engaging Through Anime, Comics & Games

    2020

    In-text: (Chen, 2020)

    Your Bibliography: Chen, A., 2020. China: Engaging Through Anime, Comics & Games. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/89798> [Accessed 28 February 2022].

  • Website

    Kim, S.

    Estee Lauder Now Has A Virtual Games Arcade For The Beauty Crowd

    2020

    In-text: (Kim, 2020)

    Your Bibliography: Kim, S., 2020. Estee Lauder Now Has A Virtual Games Arcade For The Beauty Crowd. [online] Female Singapore - The Progressive Women's Fashion & Beauty Magazine. Available at: <https://www.femalemag.com.sg/beauty/estee-lauder-virtual-game-arcade-night-serum/> [Accessed 4 March 2022].

  • Website

    Napoli, C.

    Designing for Digital Worlds

    2020

    In-text: (Napoli, 2020)

    Your Bibliography: Napoli, C., 2020. Designing for Digital Worlds. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/88738> [Accessed 12 April 2022].

  • Website

    Napoli, C.

    In-game Advertising: Marketing Trends

    2020

    In-text: (Napoli, 2020)

    Your Bibliography: Napoli, C., 2020. In-game Advertising: Marketing Trends. [online] Www-wgsn-com.arts.idm.oclc.org. Available at: <https://www-wgsn-com.arts.idm.oclc.org/insight/article/88481> [Accessed 8 March 2022].

  • Website

    Saruggia, M.

    Where the Real Value of NFTs lie

    2021

    In-text: (Saruggia, 2021)

    Your Bibliography: Saruggia, M., 2021. Where the Real Value of NFTs lie. [online] Medium. Available at: <https://michaelsaruggia.medium.com/where-the-real-value-of-nft-lies-e1e47634a7b> [Accessed 29 April 2022].

  • Website

    MERGING REALITIES: FASHION AND GAMING

    2021

    In-text: (MERGING REALITIES: FASHION AND GAMING, 2021)

    Your Bibliography: YUGEN. 2021. MERGING REALITIES: FASHION AND GAMING. [online] Available at: <https://www.weareyugen.com/blogs/stories/fashion-gaming> [Accessed 9 April 2022].

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