These are the sources and citations used to research Task 1 – Unit 2 LO1/2 Research into games from the following genre list: stealth, cover-shooter, boomer shooter (Doom, Quake etc.). This bibliography was generated on Cite This For Me on

  • Online image or video

    Virtua Cop Flyer

    1994

    In-text: (Virtua Cop Flyer, 1994)

    Your Bibliography: 1994. Virtua Cop Flyer. [image] Available at: <https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2207&image=1> [Accessed 6 October 2022].

  • Online image or video

    GDC

    Classic Postmortem: GoldenEye 007

    2012

    In-text: (GDC, 2012)

    Your Bibliography: GDC, 2012. Classic Postmortem: GoldenEye 007. [video] Available at: <https://www.youtube.com/watch?v=Z1Fx18cppZk> [Accessed 6 October 2022].

  • Website

    Leonard, T.

    Postmortem: <i>Thief: The Dark Project</i>

    1999 - gamedeveloper.com

    In-text: (Leonard, 1999)

    Your Bibliography: Leonard, T., 1999. Postmortem: <i>Thief: The Dark Project</i>. [online] Game Developer. Available at: <https://www.gamedeveloper.com/design/postmortem-i-thief-the-dark-project-i-> [Accessed 30 September 2022].

  • Website

    Max Payne 3

    2022

    In-text: (Max Payne 3, 2022)

    Your Bibliography: Max Payne 3. 2022. Max Payne 3. [online] Available at: <https://www.rockstargames.com/maxpayne3/> [Accessed 30 September 2022].

  • Website

    Nintendo, J.

    GoldenEye 007

    2022 - Nintendo JP

    In-text: (Nintendo, 2022)

    Your Bibliography: Nintendo, J., 2022. GoldenEye 007. [online] Nintendo.co.jp. Available at: <https://www.nintendo.co.jp/n01/n64/software/nus_p_ngej/> [Accessed 30 September 2022].

  • Website

    Parkin, S.

    The game’s Bond: the making of Nintendo classic GoldenEye 007

    2022

    In-text: (Parkin, 2022)

    Your Bibliography: Parkin, S., 2022. The game’s Bond: the making of Nintendo classic GoldenEye 007. [online] the Guardian. Available at: <https://www.theguardian.com/games/2022/aug/19/nintendo-64-n64-goldeneye-007-rare-james-bond-making-of> [Accessed 6 October 2022].

  • Website

    Price, A.

    How 'Thief: The Dark Project' sidelined action in favour of shadow-clinging tension

    2022

    In-text: (Price, 2022)

    Your Bibliography: Price, A., 2022. How 'Thief: The Dark Project' sidelined action in favour of shadow-clinging tension. [online] NME. Available at: <https://www.nme.com/features/gaming-features/how-thief-the-dark-project-sidelined-action-in-favour-of-shadow-clinging-tension-3134111> [Accessed 30 September 2022].

  • Website

    The Golden Touch – Edge Interviews the GoldenEye 007 Team

    1997 - Edge Magazine

    In-text: (The Golden Touch – Edge Interviews the GoldenEye 007 Team, 1997)

    Your Bibliography: Raregamer.co.uk. 1997. The Golden Touch – Edge Interviews the GoldenEye 007 Team. [online] Available at: <http://www.raregamer.co.uk/games/the-golden-touch-edge-interviews-the-goldeneye-007-team/> [Accessed 6 October 2022].

  • Website

    Thief™ Gold on Steam

    1998

    In-text: (Thief™ Gold on Steam, 1998)

    Your Bibliography: Store.steampowered.com. 1998. Thief™ Gold on Steam. [online] Available at: <https://store.steampowered.com/app/211600/Thief_Gold/> [Accessed 30 September 2022].

  • Website

    Walker, J.

    Retrospective: Thief The Dark Project

    2011

    In-text: (Walker, 2011)

    Your Bibliography: Walker, J., 2011. Retrospective: Thief The Dark Project. [online] Eurogamer.net. Available at: <https://www.eurogamer.net/retrospective-thief-the-dark-project-article> [Accessed 30 September 2022].

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