These are the sources and citations used to research Videogame1. This bibliography was generated on Cite This For Me on
In-text: (Bogdan, 2016)
Your Bibliography: Bogdan, M., 2016. The lighting of INSIDE. [online] memory swap. Available at: <https://memoryswap.wordpress.com/2016/07/11/609/>.
In-text: (Bogdan, 2016)
Your Bibliography: Bogdan, M., 2016. The weight of detail. [online] memory swap. Available at: <https://memoryswap.wordpress.com/2016/08/25/the-weight-of-detail/>.
In-text: (Luenberger, 2017)
Your Bibliography: Luenberger, G., 2017. INSIDE: Inspiration in minimalist lighting and composition — Pixel Fondue. [online] Pixel Fondue. Available at: <https://www.pixelfondue.com/blog/2017/9/11/inside-inspiration-in-minimalist-lighting-and-composition>.
In-text: (Playdead, 2020)
Your Bibliography: Playdead.com. 2020. Playdead. [online] Available at: <https://playdead.com/games/inside/#&gid=1&pid=2>.
In-text: (Rignall, 2016)
Your Bibliography: Rignall, J., 2016. Xbox One Inside is a Superlative Platform Puzzler. [online] USgamer. Available at: <https://www.usgamer.net/articles/inside-xbox-one-preview>.
In-text: (Wiltshire, 2017)
Your Bibliography: Wiltshire, A., 2017. How Inside’s levels were designed. [online] Rock Paper Shotgun. Available at: <https://www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/#more-446531>.
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