These are the sources and citations used to research Pop Culture essay. This bibliography was generated on Cite This For Me on

  • Book

    Alexander, J. M.

    The structural evolution of morality

    2010 - Cambridge University Press - Cambridge, UK

    In-text: (Alexander, 2010)

    Your Bibliography: Alexander, J., 2010. The Structural Evolution Of Morality. 1st ed. Cambridge, UK: Cambridge University Press.

  • Book

    Byrne, E. and McQuillan, M.

    Deconstructing Disney

    1999 - Pluto Press - London

    In-text: (Byrne and McQuillan, 1999)

    Your Bibliography: Byrne, E. and McQuillan, M., 1999. Deconstructing Disney. 1st ed. London: Pluto Press.

  • DVD, video, or film

    O'Brien, D.

    Craic Dealer

    2010 - Dara O'Brien - The Apollo London

    In-text: (Craic Dealer, 2010)

    Your Bibliography: Craic Dealer. 2010. [video] Directed by D. O'Brien. The Apollo London: Dara O'Brien.

  • Book

    Domsch, S.

    Storyplaying: Agency and Narrative in Video Games

    2013 - De Gruyter - Berlin

    In-text: (Domsch, 2013)

    Your Bibliography: Domsch, S., 2013. Storyplaying: Agency And Narrative In Video Games. 1st ed. Berlin: De Gruyter.

  • Book

    Dostoyevsky, F.

    The Grand Inquisitor

    2017 - Dancing Unicorn Books - Lanham

    In-text: (Dostoyevsky, 2017)

    Your Bibliography: Dostoyevsky, F., 2017. The Grand Inquisitor. 1st ed. Lanham: Dancing Unicorn Books.

  • Book

    Ferguson, C. J.

    Video Game Influences on Aggression, Cognition, and Attention

    2018 - Springer Nature - Cham

    In-text: (Ferguson, 2018)

    Your Bibliography: Ferguson, C., 2018. Video Game Influences On Aggression, Cognition, And Attention. 1st ed. Cham: Springer Nature.

  • Website

    Griffin, A. and Trump, D.

    Trump to launch crackdown on violent video games after mass shootings

    2019 - The White House

    In-text: (Griffin and Trump, 2019)

    Your Bibliography: Griffin, A. and Trump, D., 2019. Trump To Launch Crackdown On Violent Video Games After Mass Shootings. [online] The Independent. Available at: <> [Accessed 10 January 2020].

  • Book

    Harsanyi, J. C. and Selten, R.

    A general theory of equilibrium selection in games

    1986 - Center for Research in Management, University of California, Berkeley - [Berkeley]

    In-text: (Harsanyi and Selten, 1986)

    Your Bibliography: Harsanyi, J. and Selten, R., 1986. A General Theory Of Equilibrium Selection In Games. 1st ed. [Berkeley]: Center for Research in Management, University of California, Berkeley.

  • Website

    The Spire - Part Two - Fable 2 Wiki Guide - IGN

    2008 - Microsoft

    In-text: (The Spire - Part Two - Fable 2 Wiki Guide - IGN, 2008)

    Your Bibliography: IGN. 2008. The Spire - Part Two - Fable 2 Wiki Guide - IGN. [online] Available at: <> [Accessed 8 January 2020].

  • Website

    Krpata, M.

    Modern Warfare 2's Airport-Terrorism Scene Is Shocking and Meaningless


    In-text: (Krpata, 2009)

    Your Bibliography: Krpata, M., 2009. Modern Warfare 2'S Airport-Terrorism Scene Is Shocking And Meaningless. [online] Slate Magazine. Available at: <> [Accessed 9 January 2020].

  • Book

    Lee, N. and Williams, D.

    Emotion in Video Game Soundtracking

    2018 - Springer - Burbank CA

    In-text: (Lee and Williams, 2018)

    Your Bibliography: Lee, N. and Williams, D., 2018. Emotion In Video Game Soundtracking. 1st ed. Burbank CA: Springer.

  • Online image or video

    Leonard, H.

    I don't want to set the world on fire


    In-text: (Leonard, 1941)

    Your Bibliography: Leonard, H., 1941. I Don't Want To Set The World On Fire. [video] Available at: <> [Accessed 10 January 2020].

  • Online image or video

    LionHead Studios

    Fable 2 ending


    In-text: (LionHead Studios, 2008)

    Your Bibliography: LionHead Studios, 2008. Fable 2 Ending. [video] Available at: <> [Accessed 9 January 2020].

  • Online image or video

    Marbles, J.

    What Disney Taught Me


    In-text: (Marbles, 2011)

    Your Bibliography: Marbles, J., 2011. What Disney Taught Me. [image] Available at: <> [Accessed 9 January 2020].

  • Book

    Mcwhorter, J., Anderson, C. A., Buckley, K. E. and Gentile, D. A.

    Violent video games effects on children and adolescents

    2007 - Oxford University Press - Oxford

    In-text: (Mcwhorter, Anderson, Buckley and Gentile, 2007)

    Your Bibliography: Mcwhorter, J., Anderson, C., Buckley, K. and Gentile, D., 2007. Violent Video Games Effects On Children And Adolescents. 1st ed. Oxford: Oxford University Press.

  • Website

    The McDonald's Videogame

    2020 - Molleindustria

    In-text: (The McDonald's Videogame, 2020)

    Your Bibliography: 2020. The Mcdonald's Videogame. [online] Available at: <> [Accessed 9 January 2020].

  • Website

    Osbourne, J.

    Megaton Explosion

    2008 - Youtube

    In-text: (Osbourne, 2008)

    Your Bibliography: Osbourne, J., 2008. Megaton Explosion. [online] Available at: <> [Accessed 7 January 2020].

  • Book

    Penix-Tadsen, P.

    Cultural code

    2016 - Massachusetts Institute of Technology - Massachusetts

    In-text: (Penix-Tadsen, 2016)

    Your Bibliography: Penix-Tadsen, P., 2016. Cultural Code. 1st ed. Massachusetts: Massachusetts Institute of Technology.

  • Book

    Poole, S.

    Trigger happy

    2000 - Fourth Estate - London

    In-text: (Poole, 2000)

    Your Bibliography: Poole, S., 2000. Trigger Happy. 1st ed. London: Fourth Estate.

  • Website

    Roberts, S.

    Now Playing: Spec Ops' most troubling scene


    In-text: (Roberts, 2014)

    Your Bibliography: Roberts, S., 2014. Now Playing: Spec Ops' Most Troubling Scene. [online] pcgamer. Available at: <> [Accessed 10 January 2020].

  • Book

    Rossignol, J.

    This Gaming Life

    2010 - University of Michigan Press - Ann Arbor

    In-text: (Rossignol, 2010)

    Your Bibliography: Rossignol, J., 2010. This Gaming Life. 3rd ed. Ann Arbor: University of Michigan Press.

  • Book

    Schott, G.

    Violent games

    2016 - Bloomsbury - New York [etc.]

    In-text: (Schott, 2016)

    Your Bibliography: Schott, G., 2016. Violent Games. 1st ed. New York [etc.]: Bloomsbury.

  • Book

    Sharp, J.

    Works of game

    2015 - the MIT Press - London

    In-text: (Sharp, 2015)

    Your Bibliography: Sharp, J., 2015. Works Of Game. 1st ed. London: the MIT Press.

  • Book

    Tavinor, G.

    The art of videogames

    2009 - Wiley-Blackwell - Chichester

    In-text: (Tavinor, 2009)

    Your Bibliography: Tavinor, G., 2009. The Art Of Videogames. 1st ed. Chichester: Wiley-Blackwell.

  • Book

    Valentine, K. D. and Jensen, L. J.

    Examining the evolution of gaming and its impact on social, cultural, and political perspectives

    2016 - IGI Global - Hershey PA

    In-text: (Valentine and Jensen, 2016)

    Your Bibliography: Valentine, K. and Jensen, L., 2016. Examining The Evolution Of Gaming And Its Impact On Social, Cultural, And Political Perspectives. 1st ed. Hershey PA: IGI Global.

  • Website

    Walker, A.

    A Look Back At Some Of The Games Australia Has Banned

    2019 - Kotaku

    In-text: (Walker, 2019)

    Your Bibliography: Walker, A., 2019. A Look Back At Some Of The Games Australia Has Banned. [online] Kotaku Australia. Available at: <> [Accessed 10 January 2020].

  • Book

    Welsh, T. J.

    Mixed realism

    2016 - University of Minnesota Press - Minnesota

    In-text: (Welsh, 2016)

    Your Bibliography: Welsh, T., 2016. Mixed Realism. 1st ed. Minnesota: University of Minnesota Press.

  • Book

    Williams, J. P. and Smith, J. H.

    The players' realm

    2007 - Mcfarland & Company, Inc., Publishers - Jefferson, N.C

    In-text: (Williams and Smith, 2007)

    Your Bibliography: Williams, J. and Smith, J., 2007. The Players' Realm. 1st ed. Jefferson, N.C: Mcfarland & Company, Inc., Publishers.

  • Book

    Williams, J. P., Hendricks, S. Q. and Winkler, W. K.

    Gaming as Culture

    2006 - McFarland & Company, Inc., Publishers - North Carolina

    In-text: (Williams, Hendricks and Winkler, 2006)

    Your Bibliography: Williams, J., Hendricks, S. and Winkler, W., 2006. Gaming As Culture. 1st ed. North Carolina: McFarland & Company, Inc., Publishers.

  • Book

    Yee, N.

    The proteus paradox

    2014 - New Haven - Yale University Press - New Haven

    In-text: (Yee, 2014)

    Your Bibliography: Yee, N., 2014. The Proteus Paradox. 1st ed. New Haven: New Haven - Yale University Press.

Click here to start building your own bibliography
Keep on Citing!
Cite This For Me:
The Easiest Tool to Create your Bibliographies Online
Join Us!

Save Time and Improve Your Marks with Cite This For Me

10,587 students joined last month!

  • ✔ Save your bibliographies for longer
  • ✔ Quick and accurate citation program
  • ✔ Save time when referencing
  • ✔ Make your student life easy and fun
  • ✔ Pay only once with our Forever plan
  • ✔ Use plagiarism checker
  • ✔ Create and edit multiple bibliographies