These are the sources and citations used to research Empathy within Video Games. This bibliography was generated on Cite This For Me on

  • Book

    Eisenberg, N. and Strayer, J.

    Empathy and its development

    1987 - Cambridge University Press - Cambridge

    process of humanizing objects, of feeling ourselves or reading ourselves into them.

    In-text: (Eisenberg and Strayer, 1987)

    Your Bibliography: Eisenberg, N. and Strayer, J., 1987. Empathy and its development. Cambridge: Cambridge University Press.

  • Book

    Loftus, G. R. and Loftus, E. F.

    Mind at play

    1983 - Basic Books - New York, NY

    “Video Games are fundamentally different from all other games in history because of the computer technology that underlines them”

    In-text: (Loftus and Loftus, 1983)

    Your Bibliography: Loftus, G. and Loftus, E., 1983. Mind at play. New York, NY: Basic Books.

  • E-book or PDF

    Raynsford, A.

    Empathy, Experience and the body in Art Historical Discourse

    2006 - Temple University

    The Theory of empathy held that aesthetic experience consisted in a series of correspondences or empathetic responses between the body of a hypothetical viewer and objects of art and architecture.

    In-text: (Raynsford, 2006)

    Your Bibliography: Raynsford, A., 2006. Empathy, Experience and the body in Art Historical Discourse. 1st ed. [ebook] Temple University, p.P.1. Available at: <> [Accessed 18 January 2015].

  • Website

    Sancar, F.

    Music and the Brain: Processing and Responding (A General Overview)


    The priming and involvement of learning and memory structures in the processing music can also be supported by anecdotal evidence. For example, many Alzheimer's patients have been known to 'retrieve' lost memory through listening to particular types of music (3) . It seems that processing music involves the use of memory and also aids in the retrieval of past memories. From this, it may be speculated that there is a strong connection between memory centers of the brain as well as those that process music. Another interesting effect of music is observed in patients with Parkinson's (3). Some immobile patients have been observed to get up and walk around when the 'right' kind of music is playing. This implies that particular kinds of music can elicit complex motor behavior . Whether this response is due to the musical memory which serves to prompt the retrieval of a lost 'motor score' is unknown. It has been experimentally shown, however, that certain types of music can synchronize brain waves (6), which may, in turn, aid synchronizing neural patterns involved in complex behavior such as walking or running. This particular observation may also implicate the possibility of emotional arousal produced by music which may ultimately cause both the retrieval of memories and the volition for movement.

    In-text: (Sancar, 1999)

    Your Bibliography: Sancar, F., 1999. Music and the Brain: Processing and Responding (A General Overview). [online] Available at: <> [Accessed 18 January 2015].

  • Book

    Weis, E. and Belton, J.

    Film sound

    1985 - Columbia University Press - New York

    Originally intended simply to cover the noisy sounds of the projection equipment- Cavalcanti, A.

    In-text: (Weis and Belton, 1985)

    Your Bibliography: Weis, E. and Belton, J., 1985. Film sound. New York: Columbia University Press, p.98.

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