These are the sources and citations used to research Video game and Social Development. This bibliography was generated on Cite This For Me on
In-text: (Adachi and Willoughby, 2013)
Your Bibliography: Adachi, P. and Willoughby, T., 2013. More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades. Journal of Youth and Adolescence, 42(7), pp.1041-1052.
In-text: (Bacigalupa, 2005)
Your Bibliography: Bacigalupa, C., 2005. The Use of Video Games by Kindergartners in a Family Child Care Setting. Early Childhood Education Journal, 33(1), pp.25-30.
In-text: (Bricker and Bell, 2012)
Your Bibliography: Bricker, L. and Bell, P., 2012. “GodMode is his video game name”: situating learning and identity in structures of social practice. Cult Stud of Sci Educ, 7(4), pp.883-902.
In-text: (Cuihua Shen and Williams, 2010)
Your Bibliography: Cuihua Shen and Williams, D., 2010. Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being. Communication Research, 38(1), pp.123-149.
In-text: (Eastin and Griffiths, 2009)
Your Bibliography: Eastin, M. and Griffiths, R., 2009. Unreal: hostile expectations from social gameplay. New Media & Society, 11(4), pp.509-531.
In-text: (Greitemeyer and Osswald, 2010)
Your Bibliography: Greitemeyer, T. and Osswald, S., 2010. Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98(2), pp.211-221.
In-text: (Greitemeyer, Traut-Mattausch and Osswald, 2012)
Your Bibliography: Greitemeyer, T., Traut-Mattausch, E. and Osswald, S., 2012. How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team. Computers in Human Behavior, 28(4), pp.1465-1470.
In-text: (HO and LIN, 2010)
Your Bibliography: HO, S. and LIN, C., 2010. THE EFFECTS OF POSITIVE AND NEGATIVE MESSAGE FRAMINGS ON GAME PLAYERS' SELF-CONTROL. International Journal of Management Cases, 12(2), pp.643-650.
In-text: (Pena, 2006)
Your Bibliography: Pena, J., 2006. An Analysis of Socioemotional and Task Communication in Online Multiplayer Video Games. Communication Research, 33(1), pp.92-109.
In-text: (Rothmund, Gollwitzer and Klimmt, 2010)
Your Bibliography: Rothmund, T., Gollwitzer, M. and Klimmt, C., 2010. Of Virtual Victims and Victimized Virtues: Differential Effects of Experienced Aggression in Video Games on Social Cooperation. Personality and Social Psychology Bulletin, 37(1), pp.107-119.
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