These are the sources and citations used to research Esports Dissertation. This bibliography was generated on Cite This For Me on

  • Journal

    Ahn, J., Collis, W. and Jenny, S.

    The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape

    2020 - International Journal of Esports

    In-text: (Ahn, Collis and Jenny, 2020)

    Your Bibliography: Ahn, J., Collis, W. and Jenny, S., 2020. The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape. International Journal of Esports, 1(1).

  • Journal

    Appelbaum, L. G., Cain, M. S., Darling, E. F. and Mitroff, S. R.

    Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory

    2013 - Attention, Perception, & Psychophysics

    In-text: (Appelbaum, Cain, Darling and Mitroff, 2013)

    Your Bibliography: Appelbaum, L., Cain, M., Darling, E. and Mitroff, S., 2013. Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory. Attention, Perception, & Psychophysics, 75(6), pp.1161-1167.

  • Website

    Babboo, T. A.

    Best Computer For CS GO - Computer Station Nation

    2021

    In-text: (Babboo, 2021)

    Your Bibliography: Babboo, T., 2021. Best Computer For CS GO - Computer Station Nation. [online] Computer Station Nation. Available at: <https://computerstationnation.com/best-computer-for-cs-go/>.

  • Journal

    Bavelier, D., Green, C. S., Pouget, A. and Schrater, P.

    Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games

    2012 - Annual Review of Neuroscience

    In-text: (Bavelier, Green, Pouget and Schrater, 2012)

    Your Bibliography: Bavelier, D., Green, C., Pouget, A. and Schrater, P., 2012. Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games. Annual Review of Neuroscience, 35(1), pp.391-416.

  • Journal

    Bickmann, P., Wechsler, K., Rudolf, K., Tholl, C., Froböse, I. and Grieben, C.

    Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen

    2021 - International Journal of eSports Research

    In-text: (Bickmann et al., 2021)

    Your Bibliography: Bickmann, P., Wechsler, K., Rudolf, K., Tholl, C., Froböse, I. and Grieben, C., 2021. Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen. International Journal of eSports Research, 1(1), pp.1-16.

  • Journal

    Campbell, M. J., Toth, A. J., Moran, A. P., Kowal, M. and Exton, C.

    eSports: A new window on neurocognitive expertise?

    2018 - Progress in Brain Research

    In-text: (Campbell et al., 2018)

    Your Bibliography: Campbell, M., Toth, A., Moran, A., Kowal, M. and Exton, C., 2018. eSports: A new window on neurocognitive expertise?. Progress in Brain Research, pp.161-174.

  • Journal

    Cottrell, C., McMillen, N. and Harris, B. S.

    Sport psychology in a virtual world: Considerations for practitioners working in eSports

    2018 - Journal of Sport Psychology in Action

    In-text: (Cottrell, McMillen and Harris, 2018)

    Your Bibliography: Cottrell, C., McMillen, N. and Harris, B., 2018. Sport psychology in a virtual world: Considerations for practitioners working in eSports. Journal of Sport Psychology in Action, 10(2), pp.73-81.

  • Journal

    Demediuk, S., Murrin, A., Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L. and Tamassia, M.

    Player retention in league of legends

    2018 - Proceedings of the Australasian Computer Science Week Multiconference

    In-text: (Demediuk et al., 2018)

    Your Bibliography: Demediuk, S., Murrin, A., Bulger, D., Hitchens, M., Drachen, A., Raffe, W. and Tamassia, M., 2018. Player retention in league of legends. Proceedings of the Australasian Computer Science Week Multiconference,.

  • Website

    DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G. and Zwibel, H.

    Managing the health of the eSport athlete: an integrated health management model

    2021

    In-text: (DiFrancisco-Donoghue, Balentine, Schmidt and Zwibel, 2021)

    Your Bibliography: DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G. and Zwibel, H., 2021. Managing the health of the eSport athlete: an integrated health management model.

  • Journal

    DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C. and Zwibel, H.

    Esports players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls

    2020 - Journal of Sport and Health Science

    In-text: (DiFrancisco-Donoghue, Werner, Douris and Zwibel, 2020)

    Your Bibliography: DiFrancisco-Donoghue, J., Werner, W., Douris, P. and Zwibel, H., 2020. Esports players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls. Journal of Sport and Health Science,.

  • Journal

    Dominick, J. R.

    Videogames, Television Violence, and Aggression in Teenagers

    1984 - Journal of Communication

    In-text: (Dominick, 1984)

    Your Bibliography: Dominick, J., 1984. Videogames, Television Violence, and Aggression in Teenagers. Journal of Communication, 34(2), pp.136-147.

  • Journal

    Donohue, S. E., Woldorff, M. G. and Mitroff, S. R.

    Video game players show more precise multisensory temporal processing abilities

    2010 - Attention, Perception, & Psychophysics

    In-text: (Donohue, Woldorff and Mitroff, 2010)

    Your Bibliography: Donohue, S., Woldorff, M. and Mitroff, S., 2010. Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics, 72(4), pp.1120-1129.

  • Presentation or lecture

    Eckman, H. M.

    Physical Activity, Injury, and Burnout in Collegiate Esports Players

    2021 - University of Montana

    In-text: (Eckman, 2021)

    Your Bibliography: Eckman, H., 2021. Physical Activity, Injury, and Burnout in Collegiate Esports Players.

  • Journal

    Emara, A. K., Ng, M. K., Cruickshank, J. A., Kampert, M. W., Piuzzi, N. S., Schaffer, J. L. and King, D.

    Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports

    2020 - Current Sports Medicine Reports

    In-text: (Emara et al., 2020)

    Your Bibliography: Emara, A., Ng, M., Cruickshank, J., Kampert, M., Piuzzi, N., Schaffer, J. and King, D., 2020. Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. Current Sports Medicine Reports, 19(12), pp.537-545.

  • Journal

    García-Lanzo, S. and Chamarro, A.

    Basic psychological needs, passion and motivations in amateur and semi-professional eSports players

    2018 - Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport

    In-text: (García-Lanzo and Chamarro, 2018)

    Your Bibliography: García-Lanzo, S. and Chamarro, A., 2018. Basic psychological needs, passion and motivations in amateur and semi-professional eSports players. Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport, 36(2), pp.59-68.

  • Website

    Gough, C.

    Top eSports championships by peak viewers 2021 | Statista

    2021 - Statista

    In-text: (Gough, 2021)

    Your Bibliography: Gough, C., 2021. Top eSports championships by peak viewers 2021 | Statista. [online] Statista. Available at: <https://www.statista.com/statistics/507491/esports-tournaments-by-number-viewers-global/>.

  • Journal

    Grüsser, S., Thalemann, R. and Griffiths, M.

    Excessive Computer Game Playing: Evidence for Addiction and Aggression?

    2007 - CyberPsychology & Behavior

    In-text: (Grüsser, Thalemann and Griffiths, 2007)

    Your Bibliography: Grüsser, S., Thalemann, R. and Griffiths, M., 2007. Excessive Computer Game Playing: Evidence for Addiction and Aggression?. CyberPsychology & Behavior, 10(2), pp.290-292.

  • Journal

    Gugliotti, M.

    Contribution of Aberrant Postures to Neck Pain and Headaches in eSport Athletes

    2018 - Research & Investigations in Sports Medicine

    In-text: (Gugliotti, 2018)

    Your Bibliography: Gugliotti, M., 2018. Contribution of Aberrant Postures to Neck Pain and Headaches in eSport Athletes. Research & Investigations in Sports Medicine, 3(1).

  • Journal

    Hallmann, K. and Giel, T.

    eSports – Competitive sports or recreational activity?

    2018 - Sport Management Review

    In-text: (Hallmann and Giel, 2018)

    Your Bibliography: Hallmann, K. and Giel, T., 2018. eSports – Competitive sports or recreational activity?. Sport Management Review, 21(1), pp.14-20.

  • Journal

    Hamari, J. and Sjöblom, M.

    What is eSports and why do people watch it?

    2017 - Internet Research

    In-text: (Hamari and Sjöblom, 2017)

    Your Bibliography: Hamari, J. and Sjöblom, M., 2017. What is eSports and why do people watch it?. Internet Research, 27(2), pp.211-232.

  • Journal

    Hamari, J. and Sjöblom, M.

    What is eSports and why do people watch it?

    2017 - Internet Research

    In-text: (Hamari and Sjöblom, 2017)

    Your Bibliography: Hamari, J. and Sjöblom, M., 2017. What is eSports and why do people watch it?. Internet Research, 27(2), pp.211-232.

  • Journal

    Happonen, A. and Minashkina, D.

    Professionalism in Esport: Benefits in Skills and Health & Possible Downsides

    2019 - LUT Scientific and Expertise Publications

    In-text: (Happonen and Minashkina, 2019)

    Your Bibliography: Happonen, A. and Minashkina, D., 2019. Professionalism in Esport: Benefits in Skills and Health & Possible Downsides. LUT Scientific and Expertise Publications, pp.4-29.

  • Journal

    Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T. and Fagley, W. H.

    Effects of Video Games on Adolescents and Adults

    2009 - CyberPsychology & Behavior

    In-text: (Hart et al., 2009)

    Your Bibliography: Hart, G., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T. and Fagley, W., 2009. Effects of Video Games on Adolescents and Adults. CyberPsychology & Behavior, 12(1), pp.63-65.

  • Website

    Ivanova, V.

    Carpal Tunnel syndrome symptoms in Esports players

    2021

    In-text: (Ivanova, 2021)

    Your Bibliography: Ivanova, V., 2021. Carpal Tunnel syndrome symptoms in Esports players. [online] Urn.fi. Available at: <http://urn.fi/URN:NBN:fi:amk-2020112624401>.

  • Journal

    Jenny, S. E., Manning, R. D., Keiper, M. C. and Olrich, T. W.

    Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”

    2016 - Quest

    In-text: (Jenny, Manning, Keiper and Olrich, 2016)

    Your Bibliography: Jenny, S., Manning, R., Keiper, M. and Olrich, T., 2016. Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”. Quest, 69(1), pp.1-18.

  • Journal

    Kane, D. and Spradley, B. D.

    Recognizing ESports as a Sport

    2017 - The Sport Journal

    In-text: (Kane and Spradley, 2017)

    Your Bibliography: Kane, D. and Spradley, B., 2017. Recognizing ESports as a Sport. The Sport Journal,.

  • Journal

    Kari, T. and Karhulahti, V.

    Do E-Athletes Move?

    2016 - International Journal of Gaming and Computer-Mediated Simulations

    In-text: (Kari and Karhulahti, 2016)

    Your Bibliography: Kari, T. and Karhulahti, V., 2016. Do E-Athletes Move?. International Journal of Gaming and Computer-Mediated Simulations, 8(4), pp.53-66.

  • Journal

    Katz, J. N. and Simmons, B. P.

    Carpal Tunnel Syndrome

    2002 - New England Journal of Medicine

    In-text: (Katz and Simmons, 2002)

    Your Bibliography: Katz, J. and Simmons, B., 2002. Carpal Tunnel Syndrome. New England Journal of Medicine, 346(23), pp.1807-1812.

  • Journal

    Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E. and Somov, A.

    Esports Athletes and Players: A Comparative Study

    2019 - IEEE Pervasive Computing

    In-text: (Khromov et al., 2019)

    Your Bibliography: Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E. and Somov, A., 2019. Esports Athletes and Players: A Comparative Study. IEEE Pervasive Computing, 18(3), pp.31-39.

  • Journal

    Koshy, A., Cironis, L., McVey, M., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., Douris, P. C., Zwibel, H. and DiFrancisco-Donoghue, J.

    An observation of common physiological parameters during esports activity

    2020 - International Journal of Esports

    In-text: (Koshy et al., 2020)

    Your Bibliography: Koshy, A., Cironis, L., McVey, M., Sousa, A., Ahmad, S., Hassan, T., Yuen, K., Douris, P., Zwibel, H. and DiFrancisco-Donoghue, J., 2020. An observation of common physiological parameters during esports activity. International Journal of Esports, 1(1).

  • Book

    Kowert, R. and Quandt, T.

    The video game debate 2

    2020 - Routledge - New York

    In-text: (Kowert and Quandt, 2020)

    Your Bibliography: Kowert, R. and Quandt, T., 2020. The video game debate 2. 1st ed. New York: Routledge, pp.1-15.

  • Journal

    Krishnan, L., Kang, A., Sperling, G. and Srinivasan, R.

    Neural Strategies for Selective Attention Distinguish Fast-Action Video Game Players

    2012 - Brain Topography

    In-text: (Krishnan, Kang, Sperling and Srinivasan, 2012)

    Your Bibliography: Krishnan, L., Kang, A., Sperling, G. and Srinivasan, R., 2012. Neural Strategies for Selective Attention Distinguish Fast-Action Video Game Players. Brain Topography, 26(1), pp.83-97.

  • Journal

    Large, A. M., Bediou, B., Cekic, S., Hart, Y., Bavelier, D. and Green, C. S.

    Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game

    2019 - Media and Communication

    In-text: (Large et al., 2019)

    Your Bibliography: Large, A., Bediou, B., Cekic, S., Hart, Y., Bavelier, D. and Green, C., 2019. Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game. Media and Communication, 7(4), pp.198-212.

  • Journal

    Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I. C., Lastella, M., Maisey, G. and Suh, S.

    Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study

    2021 - International Journal of Environmental Research and Public Health

    In-text: (Lee et al., 2021)

    Your Bibliography: Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I., Lastella, M., Maisey, G. and Suh, S., 2021. Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study. International Journal of Environmental Research and Public Health, 18(2), p.664.

  • Journal

    Madden, D. and Harteveld, C.

    “Constant Pressure of Having to Perform”: Exploring Player Health Concerns in Esports

    2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

    In-text: (Madden and Harteveld, 2021)

    Your Bibliography: Madden, D. and Harteveld, C., 2021. “Constant Pressure of Having to Perform”: Exploring Player Health Concerns in Esports. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,.

  • Journal

    Martin-Niedecken, A. L. and Schättin, A.

    Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes

    2020 - Frontiers in Psychology

    In-text: (Martin-Niedecken and Schättin, 2020)

    Your Bibliography: Martin-Niedecken, A. and Schättin, A., 2020. Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes. Frontiers in Psychology, 11.

  • Journal

    McGee, C. and Ho, K.

    Tendinopathies in Video Gaming and Esports

    2021 - Frontiers in Sports and Active Living

    In-text: (McGee and Ho, 2021)

    Your Bibliography: McGee, C. and Ho, K., 2021. Tendinopathies in Video Gaming and Esports. Frontiers in Sports and Active Living, 3.

  • Journal

    McGee, C.

    The Ergonomics of Esports

    2021 - Handbook of Esports Medicine

    In-text: (McGee, 2021)

    Your Bibliography: McGee, C., 2021. The Ergonomics of Esports. Handbook of Esports Medicine, pp.151-165.

  • Journal

    Migliore, L. and McGee, C.

    Neck and Back Disorders in Esports

    2021 - Handbook of Esports Medicine

    In-text: (Migliore and McGee, 2021)

    Your Bibliography: Migliore, L. and McGee, C., 2021. Neck and Back Disorders in Esports. Handbook of Esports Medicine, pp.71-118.

  • Journal

    Migliore, L.

    Prevention of Esports Injuries

    2021 - Handbook of Esports Medicine

    In-text: (Migliore, 2021)

    Your Bibliography: Migliore, L., 2021. Prevention of Esports Injuries. Handbook of Esports Medicine, pp.213-240.

  • Report

    Muyor, J. M., Olivia-Lozano, J. M. and Martin-Fuentes, I.

    Spinal Posture in Professional Esports Athletes evaluated with a non-invasive Superficial Device

    2021 - Wanceulen Editorial - Sevilla

    In-text: (Muyor, Olivia-Lozano and Martin-Fuentes, 2021)

    Your Bibliography: Muyor, J., Olivia-Lozano, J. and Martin-Fuentes, I., 2021. Spinal Posture in Professional Esports Athletes evaluated with a non-invasive Superficial Device. Sevilla: Wanceulen Editorial, pp.117-123.

  • Journal

    Nielsen, R. K. L. and Hanghøj, T.

    eSports Skills are People Skills

    2019 - "Proceedings of the 12th European Conference on Game Based Learning "

    In-text: (Nielsen and Hanghøj, 2019)

    Your Bibliography: Nielsen, R. and Hanghøj, T., 2019. eSports Skills are People Skills. "Proceedings of the 12th European Conference on Game Based Learning ",.

  • Journal

    Patterson, R., McNamara, E., Tainio, M., de Sá, T. H., Smith, A. D., Sharp, S. J., Edwards, P., Woodcock, J., Brage, S. and Wijndaele, K.

    Sedentary behaviour and risk of all-cause, cardiovascular and cancer mortality, and incident type 2 diabetes: a systematic review and dose response meta-analysis

    2018 - European Journal of Epidemiology

    In-text: (Patterson et al., 2018)

    Your Bibliography: Patterson, R., McNamara, E., Tainio, M., de Sá, T., Smith, A., Sharp, S., Edwards, P., Woodcock, J., Brage, S. and Wijndaele, K., 2018. Sedentary behaviour and risk of all-cause, cardiovascular and cancer mortality, and incident type 2 diabetes: a systematic review and dose response meta-analysis. European Journal of Epidemiology, 33(9), pp.811-829.

  • Journal

    Railsback, D. and Caporusso, N.

    Investigating the Human Factors in eSports Performance

    2018 - Advances in Human Factors in Wearable Technologies and Game Design

    In-text: (Railsback and Caporusso, 2018)

    Your Bibliography: Railsback, D. and Caporusso, N., 2018. Investigating the Human Factors in eSports Performance. Advances in Human Factors in Wearable Technologies and Game Design, pp.325-334.

  • Website

    Reames, M.

    Esports is becoming the latest battleground for longtime sportswear rivals

    2020 - esportsinsider

    In-text: (Reames, 2020)

    Your Bibliography: Reames, M., 2020. Esports is becoming the latest battleground for longtime sportswear rivals. [online] esportsinsider. Available at: <https://esportsinsider.com/2020/07/esports-sportswear-battle-nike-puma-adidas/>.

  • Journal

    Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S. and Steinkuehler, C.

    Esports Research: A Literature Review

    2019 - Games and Culture

    In-text: (Reitman et al., 2019)

    Your Bibliography: Reitman, J., Anderson-Coto, M., Wu, M., Lee, J. and Steinkuehler, C., 2019. Esports Research: A Literature Review. Games and Culture, 15(1), pp.32-50.

  • Journal

    Rosell Llorens, M.

    eSport Gaming: The Rise of a New Sports Practice

    2017 - Sport, Ethics and Philosophy

    In-text: (Rosell Llorens, 2017)

    Your Bibliography: Rosell Llorens, M., 2017. eSport Gaming: The Rise of a New Sports Practice. Sport, Ethics and Philosophy, 11(4), pp.464-476.

  • Journal

    Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K. and Grieben, C.

    Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

    2020 - International Journal of Environmental Research and Public Health

    In-text: (Rudolf et al., 2020)

    Your Bibliography: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K. and Grieben, C., 2020. Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019. International Journal of Environmental Research and Public Health, 17(6), p.1870.

  • Journal

    Saquib, N., Saquib, J., Wahid, A., Ahmed, A. A., Dhuhayr, H. E., Zaghloul, M. S., Ewid, M. and Al-Mazrou, A.

    Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia

    2017 - Addictive Behaviors Reports

    In-text: (Saquib et al., 2017)

    Your Bibliography: Saquib, N., Saquib, J., Wahid, A., Ahmed, A., Dhuhayr, H., Zaghloul, M., Ewid, M. and Al-Mazrou, A., 2017. Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia. Addictive Behaviors Reports, 6, pp.112-117.

  • Journal

    Sharma, M., Palanichamy, T., Sahu, M. and Kanchana, D.

    Influence of Esports on stress: A systematic review

    2020 - Industrial Psychiatry Journal

    In-text: (Sharma, Palanichamy, Sahu and Kanchana, 2020)

    Your Bibliography: Sharma, M., Palanichamy, T., Sahu, M. and Kanchana, D., 2020. Influence of Esports on stress: A systematic review. Industrial Psychiatry Journal, 29(2), p.191.

  • Journal

    Smithies, T. D., Toth, A. J., Conroy, E., Ramsbottom, N., Kowal, M. and Campbell, M. J.

    Life After Esports: A Grand Field Challenge

    2020 - Frontiers in Psychology

    In-text: (Smithies et al., 2020)

    Your Bibliography: Smithies, T., Toth, A., Conroy, E., Ramsbottom, N., Kowal, M. and Campbell, M., 2020. Life After Esports: A Grand Field Challenge. Frontiers in Psychology, 11.

  • Journal

    Steinkuehler, C.

    Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play

    2019 - Games and Culture

    In-text: (Steinkuehler, 2019)

    Your Bibliography: Steinkuehler, C., 2019. Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games and Culture, 15(1), pp.3-8.

  • Journal

    Vegara-Ferri, J. M., Ibáñez-Ortega, D., Carboneros, M., López-Gullón, J. M. and Angosto, S.

    Evaluación de la percepción turística del espectador en un evento de eSport

    2020 - PUBLICACIONES

    In-text: (Vegara-Ferri et al., 2020)

    Your Bibliography: Vegara-Ferri, J., Ibáñez-Ortega, D., Carboneros, M., López-Gullón, J. and Angosto, S., 2020. Evaluación de la percepción turística del espectador en un evento de eSport. PUBLICACIONES, 50(1).

  • Report

    Wagner, M. G.

    On the Scientific Relevance of eSports

    2017 - Danube University Krems - Krems

    In-text: (Wagner, 2017)

    Your Bibliography: Wagner, M., 2017. On the Scientific Relevance of eSports. Krems: Danube University Krems.

  • Journal

    Wahyuni, D.

    POLEMICAL ESPORTS IN NATIONAL SPORTS

    2020 - DPR RI Research Center-Expertise Agency

    In-text: (Wahyuni, 2020)

    Your Bibliography: Wahyuni, D., 2020. POLEMICAL ESPORTS IN NATIONAL SPORTS. DPR RI Research Center-Expertise Agency, 12(17), pp.13-18.

  • Journal

    Wattanapisit, A., Wattanapisit, S. and Wongsiri, S.

    Public Health Perspectives on eSports

    2020 - Public Health Reports

    In-text: (Wattanapisit, Wattanapisit and Wongsiri, 2020)

    Your Bibliography: Wattanapisit, A., Wattanapisit, S. and Wongsiri, S., 2020. Public Health Perspectives on eSports. Public Health Reports, 135(3), pp.295-298.

  • Journal

    Witkowski, E.

    On the Digital Playing Field

    2012 - Games and Culture

    In-text: (Witkowski, 2012)

    Your Bibliography: Witkowski, E., 2012. On the Digital Playing Field. Games and Culture, 7(5), pp.349-374.

  • Journal

    Yin, K., Zi, Y., Zhuang, W., Gao, Y., Tong, Y., Song, L. and Liu, Y.

    Linking Esports to health risks and benefits: Current knowledge and future research needs

    2020 - Journal of Sport and Health Science

    In-text: (Yin et al., 2020)

    Your Bibliography: Yin, K., Zi, Y., Zhuang, W., Gao, Y., Tong, Y., Song, L. and Liu, Y., 2020. Linking Esports to health risks and benefits: Current knowledge and future research needs. Journal of Sport and Health Science, 9(6), pp.485-488.

  • Journal

    Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A. and Yao, S.

    An Osteopathic Physician's Approach to the Esports Athlete

    2019 - Journal of Osteopathic Medicine

    In-text: (Zwibel, DiFrancisco-Donoghue, DeFeo and Yao, 2019)

    Your Bibliography: Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A. and Yao, S., 2019. An Osteopathic Physician's Approach to the Esports Athlete. Journal of Osteopathic Medicine, 119(11), pp.756-762.

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